They're also happy to eat raw food, and don't judge other Colonists by their appearance. This is no problem at all for an Ascetic Colonist, as they not only receive no Mood penalty for having an awful bedroom, they actually get a +5 Mood bonus instead. At the beginning of the game, available colonists spawn with randomly generated traits which basically dictate the way they act. mod that adds a captivating layer of depth to the world of Rimworld. Life on a RimWorld is tough - even with the Mass Effect mod installed - and many Colonists will have to go without the comforts and luxuries they're used to. They battle with aggression and precision. A Kind Colonist will also never insult others, and views Beautiful and Disfigured Colonists equally. Kind is an unusual Trait that will cause the Colonist to periodically give others the Kind Words modifier, granting them a +5 Mood bonus. One of the best ways to prevent catastrophic mental breaks among RimWorld Colonists is to have one with the Kind trait. Add variety to your colonists skills, with compulsive miners, chefs who fall asleep on the job, farmers who are allergic to plants - and much more. Fast Learner's +75% to Global Learning Factor will help them quickly get up to speed, allowing amateurs to become masters in almost half the time. Overhauls the passion system, adding 11 new 'interests' that affect colonists in good, bad, and strange ways when using the skills theyre associated with. At the start of a new survival game of RimWorld, many of the Colonists will lack the skills required to forge a colony in the wilderness.
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